Of course the last entry joked that I wouldn't finish it and
how.
From this point onwards, aside from getting the blog's heart to be beating once more, it's also going public; this will be the first entry my animation group (more on this later) and course friends will be likely to read. (HELLO HI!)
To sum up last term for everyone else, I was assigned a project to produce a narrative with exactly 30 seconds of animation. My idea was to produce just a simple animation of a person waking up grumpily to find, from his kitchen window, the locale covered with snow. Animation-wise it was to include walking within spacial depth (towards and away the viewpoint) along with subtle body gestures - just some daily stuff. Though boring, the idea was to help me to practice the basics in movement and animating to perspective, the latter here being the most important aspect to me.
Naturally, though, setting a challenge is easy enough - the sheer complexity of trying to animate something in perspective movement, the amount of minute details you have to adjust, is damn overbearing. I put off trying to do the animation in fear of screwing up the designs and ending with a result I hated. Nearing the deadline, I had no option. But having no option was the only motivation that got me going in the end as I had to watch my animation result in the character wobbling and mutating in some grotesque fashion - and this was the result of clockwork hours, where drafts would be done over and over until the finished line. It was painfully obvious that I didn't know how to draw or animate properly, and that I should be sticking to bouncy exaggerated forms that I detest so much.
Despite the sleepless nights, it eventually dawned on me that I wasn't going to be reaching the 30 second mark by Monday (Library would be closed over the weekend, where DVD burning is possible) so I neglectfully sent my course leader an e-mail to go ahead and put me on referral, though he couldn't do that before assessment so that was a bummer. Despite that, I rushed through with what I produced onto DVD and I fell into complete dismay with myself, over my lack of confidence from before. The projects were due in for assessment around January 10th.
Well, come the dawn and referral doesn't mean I'm off the course. Several breakdowns and support from my sister, I handed in the work for my Digital Skills and essay (which I passed, I'm surprised), and took two weeks off whilst waiting for the next semester to begin at the 31st of January. During that time I practiced drawing and finished the rest of my 30-second narrative, due for February 11th.
Anyway, so begins the new semester!
The next big three projects are Movement, Story and Structure - a continuation of Animation Principles where we are now put into groups consisting of a Director, Producer and a team of 3-4. Digital Skills 2 were this time we're learning 3D CGi software - mainly Autodesk's Softimage. Finally, Mediation and Meaning - lectures about animation given by a new staff member who is nice, and fairly well organised!
For this post I'll focus on the Movement, Story and Structure project, as it's (unsurprisingly) the biggest out of the three. As mentioned above, we've been put into groups but before this we've been tasked with presenting a pitch based on our idea for an animation. The idea has to revolve around the themes of either time, family, phobia or an infomercial (which arguably was mistaken for Public Service Announcement). Before then, we were given a week to come up with some ideas and frequently we were split into various different groups in order to encourage various opinions, feedbacks and inspiration from other students. Some ideas I heard were pretty good!
The pitches went on throughout Monday, and everyone had different methods of explaining their idea. Personally I wish I wasn't so stuttered. Luko's idea was pretty solid and he kept himself fairly smooth and controlled. After the pitches finished, we received our group listings the following day. Some of the choices were pretty surprising! I'm happy that Nikki and Luko get to realise their ideas. I'm in Group 3 - which to the side of the blog will show you who's role is what.
Thomas Jennings the Director - and his idea is, as the title pretty much sums it up - urinal etiquette. (Ur-EYE-nal) If you'd of seen his pitching, it come as no shock over his position as director. With the help of Ben Oren, he acted out most of his idea with some intriguing subtlety (which we hope to match in the animation). It was damn entertaining to watch, and no one could his trousers drop coming. My hunch is that Andy's past experience with being an actor helped him to better resonate towards Tom's idea but he certainly showed a lot of bravery regardless.
As Group 3, we first got together on Thursday before the lecture for Mediation & Meaning. It was just Sarah Pollard, Thomas Jennings and me at the time, but the producer sorted out a rough plan and schedule for next week, as well as discussing what we should focus on first. Tom recommended bringing some Haribo on the odd occasion for us and I whole-heartedly agreed. In the planning was some character designing, a script and what to do generally for the story.